0.8 Release
New main menu - the "grid display" effect needs to be tuned, but the effect is approximately correct.
New content branch - electronics manufacturing will lead into new directions for technology to go.
Sequencer - new automation option, costing a new resource that will demand large quantities of your resources. Not as cost-effective as machines, but far more versatile.
Mass toggling - enable and disable sequencers and machines for when you need to make some adjustments and you don't want the pesky machines to misuse your carefully-crafted products.
Development hiding - have a development you don't care about and don't intend to research for a while? Right-click to hide it. A button has been added to restore all hidden options later.
Better clarity - the supply grid should now better communicate when you need to unlock something, rather than just let you figure that out for yourself.
Additional quest step - a new step at the beginning of the game serves as a better introduction to the core mechanic of the game, namely: click more so you can click less.
Automation progress bars - you can now tell which machines are trying to work, and which are paused.
Credit to Blazn for the new supply icons!
Files
The Big Grid
Status | Prototype |
Authors | carth501, Latte, Krampy, Kushagra1480, BlaznTheKid |
Genre | Puzzle |
Tags | Automation, Clicker, Godot, Incremental, Singleplayer |
Languages | English |